![]() The best and final solution is SSAA, it's accessible via "render scale" in advanced options menu, but it is really GPU-heavy thus might lead to significant performance drops. PostFX AA methods cover the whole image, so might indeed be of big help here. Grand Theft Auto V with RTX 3080 and Intel Core i9-10900K 1080p, 1440p, Ultrawide, 4K Benchmarks Overview. ![]() 1440p, Ultrawide, 4K Performance Benchmarks. Unlike NVIDIAs DLSS, which is GTA 5 4K AMD FSR FidelityFX Super. GTA Ti i9 10900K 5. We benchmark Grand Theft Auto V with RTX 3080 and Intel Core i9-10900K at Ultra Quality Settings to determine if you can run it smoothly. Don't warn me again for Grand Theft Auto V. Nvidia Image Scaling (NIS)Grand Theft Auto V - at 1440P Very High SettingsTesting Image scaling atNative 1440P / 85: 2176x1224P / 77: 1969x1108PTest System. may contain Nudity, Sexual Content, Strong Violence, or Gore. TXAA suggested by is also a nice solution, although it only works on the edges of the objects, thus things like road stripes will likely remain aliased as both road and stripes are the same object. 6 Quality at 1440p with Ray Tracing High and High settings on i7 10700F + RTX 3080How. Gta v 1440p Bad anti aliasing :: Grand Theft Auto V General Discussions. RTX 3080 1440p 120 FPS Gameplay, Stream Performance. I absolutely love SMAA from ReShade, that's what I use for most games with aliasing issues. However, the collaboration in which it developed is between Rockstar North and Rockstar Leeds. It's weird caus I didn't have this issue with my previous 1080p monitor I bet you did have the issue, but most likely your current monitor is bigger than previous one, and despite the resolution is higher, it might have less pixels per inch, which makes aliasing more distracting. Grand Theft Auto ( GTA ): Liberty City Stories Android version is a popular action-adventure game. Ursprünglich geschrieben von Snow:Wait, what 2K has to do with 1440p?Įither way, GTAV is known for jaggies, best you can do is add some third party postfx AA from say ReShade. ![]()
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