"wineserver": "'/home/alexander/.config/heroic/tools/wine/Wine-GE-Proton7-11/bin/wineserver'", "winePrefix": "/media/alexander/Twery/HeroicLibrary_m2/Winebottles/wine32test-RogueLegacy", GRAPHICS: GPU0: NVIDIA GeForce RTX 2060 VRAM: 6144MB DRIVER: 515.48.07 RAM: Total: 15.57 GiB Available: 11.34 GiB OS: LinuxMint KERNEL: 5.15.0-33-generic ARCH: 圆4ĬPU: Intel Core™ i5-6600K GOVERNOR: performance Launch Command: WINEARCH=win32 WINEPREFIX=/media/alexander/Twery/HeroicLibrary_m2/Winebottles/wine32test-RogueLegacy WINEESYNC=1 /usr/bin/gamemoderun /opt/Heroic/resources//build/bin/linux/legendary launch 01f1e8046e9e433db190a611a0411579 -wine /home/alexander/.config/heroic/tools/wine/Wine-GE-Proton7-11/bin/wine -wine-prefix /media/alexander/Twery/HeroicLibrary_m2/Winebottles/wine32test-RogueLegacy Epic games versions of 'Rogue Legacy' and 'Salt and Sanctuary') Add logs I know it was working to create 32-bit prefixes in previous versions as I had created them this way for a couple of games that are only working in wine 32-bit (e.g. So the problem only appears to be when the wine prefix is created the environment variable is not respected. "wine: WINEARCH set to win32 but '/media/alexander/Twery/HeroicLibrary_m2/Winebottles/wine32test-RogueLegacy' is a 64-bit installation." However it is not doing that anymore and is always creating a 64-bit prefix despite a WINEARCH=win32 environment variable being set.Īfter the prefix is created the environment variable is being respected as subsequent game runs are correctly giving an error log e.g. Beating The Brohannes will unlock the Traitor class and the Syngenesophobia achievement.In previous versions of Heroic (I think pre-2.3.0) one could set an environment variable on a game for WINEARCH=win32 and when the game was first run the wine prefix would be created as a 32-bit prefix. Flurry of Daggers throws five daggers in front of you while Axe Flurry throws axes in an arcing pattern in front and behind you. It gives 700 HP, 300 MP, two sprint runes 3 vault runes and the spell Flurry of Daggers and special ability Axe Flurry. The player is put into the Traitor class, a class unlocked upon beating the Brohannes. The stage is simply an empty square with no platforms. Remixed Johannes is basically just two Johannes. Beating Astrodotus will unlock the Astrophobia achievement. The stage borders wrap around, allowing you to shoot fireballs from one end to other. The player is put into the Dragon class with unlimited fireballs, 250 HP, 50 MP and two haste runes. The slimes don't have any attacks, rather rely on the sheer number of slimes flying around the screen to deal damage. The slimes float around the platform dividing into two smaller slimes upon each hit. Astrodotus is two beings, a green slime and a red slime each floating. It's one screen with a single floating platform in the middle. Beating Ponce de Freon will unlock the Chemophobia achievement.Īstrodotus's stage is quite unique. When the green flames being to overwhelm the stage use the barbarian shout to clear the screen. The player is put into the Barbarian class with 495 HP, 60 MP, 1 Sprint rune and 4 Vault runes. He will leave a trail of green flames behind him and will occasionally dash. Ponce de Freon's attacks remain the same as his regular counter-part. Ponce de Freon's stage is a large empty room with 3 floating platforms near the top. Beating Alexander IV will unlock the Ostiophobia achievement. Killing the smaller Fury will give 4 HP and 4 MP. To beat Alexander IV it is crucial to take advantage of the Replacement Technique to jump between rooms. The player is put into the Hokage class with 204 HP, 96 MP, given 2 Vault runes and given the Replacement Technique. Alexander IV's attack is the same as the original Alexander, he will stop to channel prior to releasing a beam of orbs in all four directions. Alexander IV will follow you around while spawning Fury and attacking. The rooms consist of four floating platforms with spikes outlining the entire stage. Beating Khidr will give the player the Scotomaphobia achievement.Īlexander the IV's stage is divided into two rooms. The class the player is put into is Spellsword, reduced to 248 HP, 50 MP, given 2 Sprint runes 2 Vault runes and 1 Haste rune. Neo Khidr has 3 patterns of attack: a spiral pattern that will rotate in both directions, a pulse pattern with fixed spacing and another pulse pattern with random spacing. There are small platforms surrounding Neo Khidr as well as two platforms on the floor safe from spikes. Neo Khidr's stage is significantly smaller than Khidr and has spikes on floor.
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